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i站上的我重新上传了一下,现在没有色差了 I uploaded it to iwara again, and now there is no color difference. 如果i站上的视频太卡或者太模糊试试这个👇 If the video above is too laggy or too blurred, try this.👇 ------------------------------------------------[1080p 画质压缩版](https://25bd10-my.sharepoint.com/:v:/g/personal/ankii_25bd10_onmicrosoft_com/EZ248ET0-b1JkA7FxabqjD0B-1AWaVRIxkTeBd3uIzqhag?nav=eyJyZWZlcnJhbEluZm8iOnsicmVmZXJyYWxBcHAiOiJPbmVEcml2ZUZvckJ1c2luZXNzIiwicmVmZXJyYWxBcHBQbGF0Zm9ybSI6IldlYiIsInJlZmVycmFsTW9kZSI6InZpZXciLCJyZWZlcnJhbFZpZXciOiJNeUZpbGVzTGlua0NvcHkifX0&e=WKjuF6)---------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- -[Patreon](https://www.patreon.com/c/Ankii3D)------[Unifans](https://app.unifans.io/c/ankii)--[支付宝店铺fansky](https://www.fansky.net/ankiimmd)----[fanbox](https://ankii.fanbox.cc/) 这次在皮肤材质和画面色调上有比较大的提升,感谢Colin大佬在皮肤材质上的指点。 初次尝试了Ai语言和自动口型,没有太精细调制这些 在音效和声音方面稍微做了点设计。但没有太注重音乐卡点 这次没有用流体模拟,因为之前我给Zibra Liquid提交的内存泄漏的BUG到现在还是没有反馈。 这次时长依然是八分钟,2分钟剧情,6分钟主菜 一开始还是没打算做太多人的群交的,但是后来觉得还是人多一些比较带劲,所以你可以看到后面又越来越多的人加入对战 最近弄懂了如何用Unity去操控SR6 OSR2这类玩具,如果之后做游戏的话会支持这些设备 还有一件事情蛮离谱的我今天才知道,这个potplayer默认设置下色彩是失真的,会比正常的视频色彩更偏白更模糊一些,需要自己设置一下方法:右键 - 视频 - 视频渲染器 - 把 自动选择(推荐) 改成: 内置Direct3D 11 视频渲染器 音乐💽:COBRAH- BRAND NEW BITCH COBRAH- GOOD PUSS 动作: @ankii This time, there have been improvements in skin materials and visual tone. Special thanks to Colin for his guidance on the skin materials. I’ve tried using AI TTS and automatic lip-sync for the first time, but didn’t fine-tune them much. I made a little design effort on sound effects and voice, but didn’t pay too much attention to music timing. I didn’t use fluid simulation this time because the memory leak bug I submitted to Zibra Liquid still hasn't been addressed. The duration is still eight minutes: two minutes for the plot and six minutes for the main content. At first, I didn’t plan to make a group scene with too many people, but later I felt that having more people made it more exciting, so you can see that more and more participants join the battle as it progresses. Recently, I figured out how to control toys like SR6 OSR2 with Unity. If I make a game in the future, I’ll support these devices. One more thing, which I only found out today and is quite ridiculous: under the default settings, PotPlayer distorts colors, making the video appear more white and blurry than normal. To fix this, you need to manually adjust the settings: Right-click → Video → Video Renderer → Change "Auto Select (Recommended)" to "Built-in Direct3D 11 Video Renderer."
如果i站上的视频太卡或者太模糊试试这个👇If the video above is too stuck or too blurred, try this.👇 -[Patreon](https://patreon.com/iwaraAnkii)------[Unifans](https://app.unifans.io/c/ankii)--[支付宝店铺fansky](https://www.fansky.net/ankiimmd)---- (Unifans是国内赞助方式,可以通过淘宝购买代币)4K版本已上传到Unifans和Patreon,telegram上会放一些废稿视频,telegram Contains some scrap videos 前五分钟是剧情部分,5:05开始轮奸 The first five minutes are the plot part, and gang-rape begins at 5: 05. 我在作品里设计了很多细节,剧情上一些情节都有前后呼应 没想到这次能把时长做到10分钟,这一次和之前相比又有了很多进步 之前上半年忙于学业,一直没有时间,现在放假后终于有空做出了了,对我来说工作量真的相当大,不管是场景的搭建,模型的处理,剧情编排,动作制作,场景灯光调色(以后我可能不做这么多人的了,真的太累了) 我每做一个这样的视频都要写很多代码,这一次也是一样,自从上个视频后我把我的工具重写了很多代码,并且还用uitoolkit专门制作了一个工具面板窗口 现在我可以毕竟熟练地将koikatsu 的人物卡导入到Unity中了,所以以后会更多地使用人物卡的模型,如果你们有好的人物卡可以也分享给我 这次我尝试同时使用娇喘和音乐,为了让这两者的声音不打架我在音频上用效果器做了一些设计 (这里我真的很想吐槽一下Unity他们官方的开发逻辑,他们在新版本制作了一个工具叫Audio Random Container,可以引用一些音频文件并在播放时可以随机选择一个音频进行播放,而且可以设置随机的音频音调,还能避免重复的随机,按理说这个东西非常适合用于播放音效,比如打击音效,枪的射击音效,做爱的啪啪啪音效。然而Unity播放音频又两个Api,一个是Play()一个是Playoneshot(),前者更适合播放背景音,而后者更适合播放短的音效,按理说Audio Random Container就应该支持使用Playoneshot来播放,然而呢他却只支持Play(),这就让这个东西没什么用处了,我不知道他们怎么想的,我问他们也不回我,如果你们有时间的话帮我去[Unity论坛])吐槽一下他们) 片头中特殊感谢的人为本次视频提供了建议或是人物卡,非常感谢你们 音乐:[Raw Fish-FXXX (Original Mix)] 动作: @ankii 部分模型:[Kafka] Because my account was hacked, I can no longer manage the previous Telegram group. I will likely be using Discord exclusively from now on. 4K version will be uploaded to Unifans and Patreon in about a day. I didn't expect to make it 10 minutes long this time. Compared to previous videos, there's been a lot of improvement. I was busy with my studies in the first half of the year and didn't have time, but now that I'm on vacation, I finally had the chance to make this. The workload is really substantial for me, from building the scenes, handling models, scripting the plot, creating animations, to adjusting the scene lighting and colors (I might avoid doing such large-scale projects with many characters in the future, it's really exhausting). Every time I make a video like this, I have to write a lot of code, and this time was no exception. Since the last video, I rewrote a lot of the code for my tools and even used UIToolkit to create a dedicated tool panel window. Now I can import Koikatsu character cards into Unity quite proficiently, so I will be using more character card models in the future.If you have any good character cards, please feel free to share them with me. This time I tried using both moaning sounds and music simultaneously. To prevent these two sound sources from clashing, I designed some effects in the audio processing. (I really have to rant about Unity's development logic here. In the new version, they created a tool called Audio Random Container, which can reference audio files and randomly select one for playback, with the ability to randomize the pitch and avoid repeat randomization. This tool is theoretically perfect for playing sound effects like hit sounds, gunshots, or the sounds of lovemaking. However, Unity has two APIs for playing audio, Play() and PlayOneShot(). The former is more suitable for background music, while the latter is better for short sound effects. Logically, Audio Random Container should support PlayOneShot, but it only supports Play(), making it quite useless. I don't know what they were thinking. They haven't responded to my inquiries. If you have time, please help me complain about this on the [Unity forum].) The people specially thanked in the intro provided suggestions or character cards for this video. Thank you very much!